This project was created as a five scenes render that comes together to tell a story. This story is about things that doesn't Look Like what it seems.
For the eagle, I decided to model it similar to the american eagle. Initially, the model was adjusted to a size that is too small and the baking process and paint room was very glitchy. I had to restart the model, use the transform tool in sculpt to make the model bigger according to the grid, re-retopo / mark seams and repaint the eagle. Most of the eagle sculpt was made from free form shapes and the feathers were made using the muscle tool.
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Most of the scene was set in an open ocean so I added a dispatcher over the plane to create that kind of rolling waves and apply a dark navy semi-translucent color that mimics deep areas of the sea. The rain was created using a Transparent Sphere and an emitter to create a falling animation of the rain and pause it for still render.
The scenes also use a lot of physical skies features such as fog and the cloud tool to create a dark and gloomy atmosphere. Adding a light with volumentic can also help with that kind of misty look.
The splash was created using a cylinder carved to the shape of the water splash and using the taper tool to make the slope of the splash, then I used the metaball tag with the type line: to create that blob shape of a water splash. The water ripple was created using a disc and a formula that I found on a tutorial.
The most confusing thing is the lightning in the background on scene 2. I made it using the material with nothing else but luminance and alpha. I use the gradient in luminance to create thin lines and adjust the frequency, turbulence and seed to create the shape of the electricity. Then i copy everything and paste it in alpha to make the black part of the gradient transparent
Sketches
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